Wednesday, 22 June 2011

Last but not Least: My level prop

I found this model the most fun, and possibly the easiest.

I started off with the barricade, this started out with a cube, i scaled it too size and then added some more divisions. I moved the vertexes into position. After this I then extruded some of the front faces out to make it look more like a barricade. Then finally i pulled some of the top vertexes up to created a spiky top

I also made a chest, this model was made up of a cube without a top face and half a cylinder, after i got the pieces into position i merged the vertexes together.

I also made a chair for this model, this started out as a cube too, I extruded the legs and back out. I then rounded the top of he chair out by scaling in the vertexes.

For the table, I made a cylinder, deleted half of it then filled in the hole. I duplicated it three times. For the legs, I just created six cylinders and placed them underneath.

I finally made a canopy, this was some thin cylinders for the poles, and for the main part, I made a cube, scaled it into shape and added some division, I pulled some of the vertexes down to create the shape.

To add more detail I Imported my consumable and then duplicated it a few times, i then put these into cool locations like inside the chest and on the table.

I then Automatic mapped each and individual models, and moved them into separate parts on the UV editor. I then added various textures including: concrete, wood and thatch.

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