I found this model the most fun, and possibly the easiest.
I started off with the barricade, this started out with a cube, i scaled it too size and then added some more divisions. I moved the vertexes into position. After this I then extruded some of the front faces out to make it look more like a barricade. Then finally i pulled some of the top vertexes up to created a spiky top
I also made a chest, this model was made up of a cube without a top face and half a cylinder, after i got the pieces into position i merged the vertexes together.
I also made a chair for this model, this started out as a cube too, I extruded the legs and back out. I then rounded the top of he chair out by scaling in the vertexes.
For the table, I made a cylinder, deleted half of it then filled in the hole. I duplicated it three times. For the legs, I just created six cylinders and placed them underneath.
I finally made a canopy, this was some thin cylinders for the poles, and for the main part, I made a cube, scaled it into shape and added some division, I pulled some of the vertexes down to create the shape.
To add more detail I Imported my consumable and then duplicated it a few times, i then put these into cool locations like inside the chest and on the table.
I then Automatic mapped each and individual models, and moved them into separate parts on the UV editor. I then added various textures including: concrete, wood and thatch.
Wednesday, 22 June 2011
My 3rd Model: The primary weapon
I found this model the hardest.
I started out with a simple cuboid shape, and started cutting some faces. I then extruding some of these faces out, and then beveled the edges to make it look better against the main object. This was then the main piece of my gun.
I then created a cylinder and then made a small barrel for my gun. After i did then, i then cut some faces on the top of my model. Then i created the aiming bit. I extruded out of the new face a little and scaled in a bit, I then did this again, until it made a round half circle shape, I then did this on the other side.
After making the aimer, I decided to make the magazine and trigger. I started off with a cube and and extruded downward with a slight curve to make the magazine. For the trigger i also did the same but on a smaller scale.
I then made a stock, I extruded a little bit out the back of my model, and then extruded up and down from the new shape. I then rounded off the top and bottom of the stock the same way I made my aimer, I extruded and scaled. At the part where the stock met the gun i cut some faces and the extruded the alternate faces in, this made it look like the stock was adjustable.
I then Planar mapped the two sides of my model, and automatic mapped the rest. I placed a dark metal texture. I then placed a black shader on some of the detail to make it stand out against the texture.
I started out with a simple cuboid shape, and started cutting some faces. I then extruding some of these faces out, and then beveled the edges to make it look better against the main object. This was then the main piece of my gun.
I then created a cylinder and then made a small barrel for my gun. After i did then, i then cut some faces on the top of my model. Then i created the aiming bit. I extruded out of the new face a little and scaled in a bit, I then did this again, until it made a round half circle shape, I then did this on the other side.
After making the aimer, I decided to make the magazine and trigger. I started off with a cube and and extruded downward with a slight curve to make the magazine. For the trigger i also did the same but on a smaller scale.
I then made a stock, I extruded a little bit out the back of my model, and then extruded up and down from the new shape. I then rounded off the top and bottom of the stock the same way I made my aimer, I extruded and scaled. At the part where the stock met the gun i cut some faces and the extruded the alternate faces in, this made it look like the stock was adjustable.
I then Planar mapped the two sides of my model, and automatic mapped the rest. I placed a dark metal texture. I then placed a black shader on some of the detail to make it stand out against the texture.
Tuesday, 7 June 2011
2nd Model Almost Complete! 6/6/2011
My second Model is my Teleporter.
This model started off with a similar shape to my Consumable but larger,and a flatter. This shape essentially made the base of teleporter. I then beveled the edges, after this I created a spike from the diagonals, i did this by extruding out of the shape along a CV that I had created. After this I then tapered the spikes to make them look more spiky, I did this on each diagonal to create 4 spikes.
After this i then duplicated the shape to make the top. I then began to add detail by extruding some of the edges out, to make some cool effects.
I then made a cylinder to make the glow effect for the middle of my teleporter. To make this I used a ramp shader, and then made a gradient of colours between dark blue and light blue, and then I bumped up the reflectivity and the glow to make a cool glowy effect. In Photoshop i then blurred the edge and smudged to make it look cooler.
After this I UV mapped my model using an automatic map, I then sorted out the shapes to make it easier for me to texture, i grouped up all the pipes and i also grouped up the base and the bottom, to make it easier for me to place a texture on. I then got an Ice texture off CG textures and pasted it on the Main parts of the model, i got a control panel picture and pasted it onto my own control panel. After i made this texture I had to save the file a targer as PSD's kept crashing.
This model started off with a similar shape to my Consumable but larger,and a flatter. This shape essentially made the base of teleporter. I then beveled the edges, after this I created a spike from the diagonals, i did this by extruding out of the shape along a CV that I had created. After this I then tapered the spikes to make them look more spiky, I did this on each diagonal to create 4 spikes.
After this i then duplicated the shape to make the top. I then began to add detail by extruding some of the edges out, to make some cool effects.
I then made a cylinder to make the glow effect for the middle of my teleporter. To make this I used a ramp shader, and then made a gradient of colours between dark blue and light blue, and then I bumped up the reflectivity and the glow to make a cool glowy effect. In Photoshop i then blurred the edge and smudged to make it look cooler.
After this I UV mapped my model using an automatic map, I then sorted out the shapes to make it easier for me to texture, i grouped up all the pipes and i also grouped up the base and the bottom, to make it easier for me to place a texture on. I then got an Ice texture off CG textures and pasted it on the Main parts of the model, i got a control panel picture and pasted it onto my own control panel. After i made this texture I had to save the file a targer as PSD's kept crashing.
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